Mythological Force Online

Card Library

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250 cards found · Page 2 of 5 · 50 cards per page
3
Triton Spearguard
051/250 Common
Creature — Triton, Soldier
Guard 1 while you control another Sea card.
3
Triton Spearguard
051/250 Common
Creature — Triton, Soldier
Guard 1 while you control another Sea card.
“The tide kept rank.”
2
Naiad Healer
052/250 Common
Sea
Creature — Nymph
Activated - Exhaust this unit: Heal 2 damage from target unit.
2
Naiad Healer
052/250 Common
Sea
Creature — Nymph
Activated - Exhaust this unit: Heal 2 damage from target unit.
“Clear water carried mercy.”
2
Dryad Grovekeeper
053/250 Common
Creature — Nymph
When this unit enters play, heal 1 damage from each friendly unit.
2
Dryad Grovekeeper
053/250 Common
Creature — Nymph
When this unit enters play, heal 1 damage from each friendly unit.
“The tree remembered every name carved into it.”
3
Oread Mountain Nymph
054/250 Common
Creature — Nymph
Guard 1
3
Oread Mountain Nymph
054/250 Common
Creature — Nymph
Guard 1
“The mountain did not move, so neither did she.”
3
Myrmidon Spearline
055/250 Common
War
Creature — Soldier
If this unit is attacking with another War unit, it gets +1 Power during combat.
3
Myrmidon Spearline
055/250 Common
War
Creature — Soldier
If this unit is attacking with another War unit, it gets +1 Power during combat.
“One spear is a threat. Many are a wall.”
2
Spartan Shieldmate
056/250 Common
War
Creature — Soldier
Guard 1. When this unit blocks, heal 1 damage from it after combat.
2
Spartan Shieldmate
056/250 Common
War
Creature — Soldier
Guard 1. When this unit blocks, heal 1 damage from it after combat.
“Discipline is armor.”
3
Athenian Tactician
057/250 Uncommon
Wisdom
Creature — Soldier
When this unit enters play, Foresee 1.
3
Athenian Tactician
057/250 Uncommon
Wisdom
Creature — Soldier
When this unit enters play, Foresee 1.
“A battle is won first on wax tablets.”
2
Oracle Initiate
058/250 Common
Wisdom
Creature — Oracle
When this unit enters play, Foresee 1.
2
Oracle Initiate
058/250 Common
Wisdom
Creature — Oracle
When this unit enters play, Foresee 1.
“Her first prophecy was a warning.”
2
Temple Scribe
059/250 Common
Wisdom
Creature — Scholar
Activated - Exhaust this unit: Draw a card, then discard a card.
2
Temple Scribe
059/250 Common
Wisdom
Creature — Scholar
Activated - Exhaust this unit: Draw a card, then discard a card.
“Ink outlasts bronze.”
1
Argive Scout
060/250 Common
Wisdom
Creature — Scout
Swift.
1
Argive Scout
060/250 Common
Wisdom
Creature — Scout
Swift.
“The first report is often the most valuable.”
3
Delphic Witness
061/250 Uncommon
Wisdom
Creature — Oracle
Whenever you Foresee, you may reveal the top card of your deck. If it is a spell, put it into your hand.
3
Delphic Witness
061/250 Uncommon
Wisdom
Creature — Oracle
Whenever you Foresee, you may reveal the top card of your deck. If it is a spell, put it into your hand.
“The smoke spoke in riddles.”
3
Hephaestian Automaton
062/250 Common
War
Creature — Construct
This unit does not heal during Recovery.
3
Hephaestian Automaton
062/250 Common
War
Creature — Construct
This unit does not heal during Recovery.
“Not all soldiers bleed.”
8
Talos, Bronze Colossus
063/250 Mythic
War
Creature — Construct, Unique
Unique, Guard 2. This unit cannot be destroyed by spells that cost 3 or less.
8
Talos, Bronze Colossus
063/250 Mythic
War
Creature — Construct, Unique
Unique, Guard 2. This unit cannot be destroyed by spells that cost 3 or less.
“The island had a guardian with burning veins.”
5
Colchis Bull
064/250 Rare
War
Creature — Beast, Construct
When this unit enters play, deal 1 fire damage to each enemy unit.
5
Colchis Bull
064/250 Rare
War
Creature — Beast, Construct
When this unit enters play, deal 1 fire damage to each enemy unit.
“Bronze horns carried fire.”
3
Stymphalian Bird
065/250 Uncommon
Creature — Bird
Flying. When this unit attacks, deal 1 damage to target enemy unit before blockers are chosen.
3
Stymphalian Bird
065/250 Uncommon
Creature — Bird
Flying. When this unit attacks, deal 1 damage to target enemy unit before blockers are chosen.
“Metal feathers cut the morning.”
5
Teumessian Fox
066/250 Epic
Nature
Creature — Beast, Monster
When this unit deals combat damage to a blocker, that blocker gets -2 Power permanently.
5
Teumessian Fox
066/250 Epic
Nature
Creature — Beast, Monster
When this unit deals combat damage to a blocker, that blocker gets -2 Power permanently.
“The uncatchable fox left only panic behind.”
4
Griffin Watcher
067/250 Uncommon
Storm
Creature — Griffin
Flying, Guard 1.
4
Griffin Watcher
067/250 Uncommon
Storm
Creature — Griffin
Flying, Guard 1.
“Gold needed a guardian.”
2
Eagle of Olympus
068/250 Common
Storm
Creature — Bird
Flying. When this unit enters play, you may Foresee 1.
2
Eagle of Olympus
068/250 Common
Storm
Creature — Bird
Flying. When this unit enters play, you may Foresee 1.
“Zeus listened through wings.”
5
Mares of Diomedes
069/250 Uncommon
War
Creature — Beast, Unique
Unique. When an enemy unit is destroyed in combat, ready this unit.
5
Mares of Diomedes
069/250 Uncommon
War
Creature — Beast, Unique
Unique. When an enemy unit is destroyed in combat, ready this unit.
“Their hunger had reins.”
4
Cretan Bull
070/250 Uncommon
War
Creature — Beast
Overwhelm.
4
Cretan Bull
070/250 Uncommon
War
Creature — Beast
Overwhelm.
“The ground learned to fear hooves.”
5
Boar of Calydon
071/250 Rare
Nature
Creature — Beast, Unique
Unique. When this unit attacks, each player deals 2 hunt damage to one unit they control.
5
Boar of Calydon
071/250 Rare
Nature
Creature — Beast, Unique
Unique. When this unit attacks, each player deals 2 hunt damage to one unit they control.
“The hunt became a war.”
2
Kerkopes Trickster
072/250 Common
Wisdom
Creature — Trickster
When this unit enters play, each player draws a card.
2
Kerkopes Trickster
072/250 Common
Wisdom
Creature — Trickster
When this unit enters play, each player draws a card.
“A stolen joke is still stolen.”
2
Lotus-Eater
073/250 Common
Nature
Creature — Human
When this unit blocks, the attacker does not ready during its controller's next Ready Step.
2
Lotus-Eater
073/250 Common
Nature
Creature — Human
When this unit blocks, the attacker does not ready during its controller's next Ready Step.
“Peace can be a trap.”
3
Ghost of Troy
074/250 Common
Underworld
Creature — Spirit
When this unit is destroyed, deal 1 damage to each enemy major god
3
Ghost of Troy
074/250 Common
Underworld
Creature — Spirit
When this unit is destroyed, deal 1 damage to each enemy major god
“Troy burned, but memory did not.”
2
Asphodel Shade
075/250 Common
Underworld
Creature — Spirit
When this unit enters play from a discard pile, draw a card then discard a card.
2
Asphodel Shade
075/250 Common
Underworld
Creature — Spirit
When this unit enters play from a discard pile, draw a card then discard a card.
“The plain whispered names.”
4
Erebus Wraith
076/250 Uncommon
Underworld
Creature — Spirit
Flying. When this unit attacks, defending player discards a card unless they exhaust a unit.
4
Erebus Wraith
076/250 Uncommon
Underworld
Creature — Spirit
Flying. When this unit attacks, defending player discards a card unless they exhaust a unit.
“Darkness learned to fly.”
4
Styx Ferryman
077/250 Rare
Underworld
Creature — Spirit
Activated - Exhaust this unit: Move target unit card from a discard pile to the bottom of its owner's deck. Draw a card.
4
Styx Ferryman
077/250 Rare
Underworld
Creature — Spirit
Activated - Exhaust this unit: Move target unit card from a discard pile to the bottom of its owner's deck. Draw a card.
5
Tartarus Jailer
078/250 Uncommon
Underworld
Creature — Guardian
Guard 1. Units damaged by this unit do not ready during their controller's next Ready Step.
5
Tartarus Jailer
078/250 Uncommon
Underworld
Creature — Guardian
Guard 1. Units damaged by this unit do not ready during their controller's next Ready Step.
“Chains can remember.”
4
Elysian Protector
079/250 Uncommon
Underworld
Creature — Spirit
Guard 1. When this unit blocks, heal 1 damage from your Major God.
4
Elysian Protector
079/250 Uncommon
Underworld
Creature — Spirit
Guard 1. When this unit blocks, heal 1 damage from your Major God.
“The blessed still defend.”
2
Muse's Attendant
080/250 Common
Wisdom
Creature — Muse, Helper
When you cast a spell that targets a unit, Muse's Attendant gets +1 Power until end of turn.
2
Muse's Attendant
080/250 Common
Wisdom
Creature — Muse, Helper
When you cast a spell that targets a unit, Muse's Attendant gets +1 Power until end of turn.
“Inspiration had footsteps.”
3
Sacred Bull
081/250 Common
Nature
Creature — Beast
When this unit enters play, heal 1 damage from your Major God.
3
Sacred Bull
081/250 Common
Nature
Creature — Beast
When this unit enters play, heal 1 damage from your Major God.
“Offerings are sometimes alive.”
3
Olympian Eagle
082/250 Uncommon
Storm
Creature — Bird
Flying, Swift.
3
Olympian Eagle
082/250 Uncommon
Storm
Creature — Bird
Flying, Swift.
“The storm wore feathers.”
2
Spartan War Drummer
083/250 Common
War
Creature — Soldier, Bard
Activated - Exhaust this unit: Target unit gets +1 Power until end of turn.
2
Spartan War Drummer
083/250 Common
War
Creature — Soldier, Bard
Activated - Exhaust this unit: Target unit gets +1 Power until end of turn.
“The march struck before the spear.”
4
Pankration Champion
084/250 Uncommon
Creature
Creature — Athlete, Warrior
When this unit survives combat, draw a card then discard a card.
4
Pankration Champion
084/250 Uncommon
Creature
Creature — Athlete, Warrior
When this unit survives combat, draw a card then discard a card.
“The crowd loved scars.”
3
Colchian Bronze Ram
085/250 Common
War
Creature — Construct, Beast
Overwhelm.
3
Colchian Bronze Ram
085/250 Common
War
Creature — Construct, Beast
Overwhelm.
“Gates were invitations.”
5
Phalanx Captain
086/250 Rare
War
Creature — Soldier
Other friendly Soldier units get +1 Health.
5
Phalanx Captain
086/250 Rare
War
Creature — Soldier
Other friendly Soldier units get +1 Health.
“A line is stronger than a hero.”
3
Amazon Vanguard
087/250 Uncommon
War
Creature — Amazon, Soldier
Swift if you control another Amazon.
3
Amazon Vanguard
087/250 Uncommon
War
Creature — Amazon, Soldier
Swift if you control another Amazon.
“The first spear opened the road.”
2
Amazon Shieldbearer
088/250 Common
War
Creature — Amazon, Soldier
Guard 1.
2
Amazon Shieldbearer
088/250 Common
War
Creature — Amazon, Soldier
Guard 1.
“Her shield did not ask permission.”
3
Amazon Horse Archer
089/250 Common
War
Creature — Amazon, Archer
Ranged. When this unit attacks, it gets +1 Power if it is unblocked.
3
Amazon Horse Archer
089/250 Common
War
Creature — Amazon, Archer
Ranged. When this unit attacks, it gets +1 Power if it is unblocked.
“Horse and bow moved as one.”
2
Sacred Deer
090/250 Common
Nature
Creature — Beast
When this unit is damaged, Foresee 1.
2
Sacred Deer
090/250 Common
Nature
Creature — Beast
When this unit is damaged, Foresee 1.
“A glimpse of silver in the trees.”
2
Moonlit Wolf
091/250 Common
Nature
Creature — Beast
Swift while a Location is active.
2
Moonlit Wolf
091/250 Common
Nature
Creature — Beast
Swift while a Location is active.
“The pack followed moonlight.”
4
Dryad Grove Guardian
092/250 Uncommon
Nature
Creature — Nymph, Guardian
Guard 1. During Recovery, heal 1 additional damage from this unit.
4
Dryad Grove Guardian
092/250 Uncommon
Nature
Creature — Nymph, Guardian
Guard 1. During Recovery, heal 1 additional damage from this unit.
“Roots gripped the battlefield.”
3
Wild Centaur Raider
093/250 Common
Nature
Creature — Centaur
Swift if you played an Essence card this turn.
3
Wild Centaur Raider
093/250 Common
Nature
Creature — Centaur
Swift if you played an Essence card this turn.
“The hills attacked before the army arrived.”
2
Nymph of the Spring
094/250 Common
Nature
Creature — Nymph
Activated - Exhaust this unit: Heal 1 damage from each friendly damaged unit.
2
Nymph of the Spring
094/250 Common
Nature
Creature — Nymph
Activated - Exhaust this unit: Heal 1 damage from each friendly damaged unit.
“Every wound wanted water.”
3
Scorpion of Orion
095/250 Common
Underworld
Creature — Beast
When this unit damages a unit, that unit gets a poison counter.
3
Scorpion of Orion
095/250 Common
Underworld
Creature — Beast
When this unit damages a unit, that unit gets a poison counter.
“The hunt ended when the earth itself sent a sting.”
3
Spartoi Revenant
096/250 Common
Underworld
Creature — Spartoi, Soldier
When this unit is destroyed, you may discard a card to return it to your hand.
3
Spartoi Revenant
096/250 Common
Underworld
Creature — Spartoi, Soldier
When this unit is destroyed, you may discard a card to return it to your hand.
“Dragon teeth remember the shape of war.”
4
Tartarus Gatekeeper
097/250 Uncommon
Underworld
Creature — Guardian
Guard 1. This unit can block one additional unit if your discard pile has 5 or more cards.
4
Tartarus Gatekeeper
097/250 Uncommon
Underworld
Creature — Guardian
Guard 1. This unit can block one additional unit if your discard pile has 5 or more cards.
“The gate below had no hinges.”
5
Necromanteion Oracle
098/250 Rare
Underworld
Creature — Oracle
When this unit enters play, target player discards a card. If a unit was discarded this way, heal 2 damage from a friendly unit.
5
Necromanteion Oracle
098/250 Rare
Underworld
Creature — Oracle
When this unit enters play, target player discards a card. If a unit was discarded this way, heal 2 damage from a friendly
unit.
“Some prophecies arrive from below.”
2
Delian Acolyte
099/250 Common
Storm
Creature — Acolyte
When you cast a spell, heal 1 damage from target unit.
2
Delian Acolyte
099/250 Common
Storm
Creature — Acolyte
When you cast a spell, heal 1 damage from target unit.
“Light gathers in small hands.”
3
Delphic Temple Guardian
100/250 Common
Wisdom
Creature — Guardian
Guard 1.
3
Delphic Temple Guardian
100/250 Common
Wisdom
Creature — Guardian
Guard 1.
“The temple door needed no lock.”