Mythological Force Online

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Zeus, Leader of the Gods
001/250 Mythic
Major God — Storm Control
Passive - Lord of Olympus: Once per turn, when you cast a Storm spell, deal 1 lightning damage to target enemy unit. Favor - Thun…
Zeus, Leader of the Gods
001/250 Mythic
Major God — Storm Control
Passive - Lord of Olympus: Once per turn, when you cast a Storm spell, deal 1 lightning damage to target enemy
unit.
Favor - Thunder Ascendant: Gain 1 Favor whenever you cast a Storm spell.
Invoke - Wrath of Olympus: Cost 3 Favor. Deal 3 lightning damage to all enemy units.
“I rule the thunder. I command the skies. I am Zeus.”
Hades, Lord of the Dead
002/250 Mythic
Major God — Discard Pile Recursion
Passive - King of the Dead: The first time each turn a unit enters your discard pile from play, you may put a different unit card…
Hades, Lord of the Dead
002/250 Mythic
Major God — Discard Pile Recursion
Passive - King of the Dead: The first time each turn a unit enters your discard pile from play, you may put a different
unit card with cost 2 or less from your discard pile into your hand.
Favor - Souls for the Throne: Gain 1 Favor whenever a unit enters a discard pile from anywhere.
Invoke - Call of the Damned: Cost 2 Favor. Return target unit card with cost 3 or less from your discard pile to the battlefield
exhausted.
“The dead do not rest, for I do not command them to.”
Athena, Divine Strategist
003/250 Mythic
Major God — Foresee and Tactical Combat
Passive - Weaver of Wisdom: Once per turn, when you would draw a card, you first Foresee 1. Favor - Guided Resolve: Gain 1 Favor …
Athena, Divine Strategist
003/250 Mythic
Major God — Foresee and Tactical Combat
Passive - Weaver of Wisdom: Once per turn, when you would draw a card, you first Foresee 1.
Favor - Guided Resolve: Gain 1 Favor when two or more friendly units enter and survive combat.
Invoke - Tactical Foresight: Cost 2 Favor. Look at the top 3 cards of your deck. Put one into your hand and the rest on the
bottom in any order.
“Wisdom is not given. It is chosen.”
Poseidon, Earthshaker
004/250 Mythic
Major God — Sea Tempo
Passive - Lord of the Seas: The first Sea unit you play each turn gains Swift. Favor - Command the Tides: Gain 1 Favor whenever a…
Poseidon, Earthshaker
004/250 Mythic
Major God — Sea Tempo
Passive - Lord of the Seas: The first Sea unit you play each turn gains Swift.
Favor - Command the Tides: Gain 1 Favor whenever a Sea unit you control attacks.
Invoke - Tidal Cataclysm: Cost 3 Favor. Return target non-god unit to its owner's hand.
“The sea obeys my will.”
Ares, God of Slaughter
005/250 Epic
Major God — Aggressive Combat
Passive - Warlord's Might: Whenever a friendly unit destroys an enemy unit in combat, that friendly unit gains +1 Power permanent…
Ares, God of Slaughter
005/250 Epic
Major God — Aggressive Combat
Passive - Warlord's Might: Whenever a friendly unit destroys an enemy unit in combat, that friendly unit gains +1
Power permanently.
Favor - Feast of War: Gain 1 Favor whenever two or more enemy units are destroyed in the same turn.
Invoke - Call to Slaughter: Cost 2 Favor. Target friendly unit gains +2 Power and Overwhelm until end of turn.
“I am the fury of battle. I bring victory through blood.”
Apollo, Bringer of Light
006/250 Epic
Major God — Spell Support
Passive - Harmonic Brilliance: The first time you cast a spell each turn, target friendly unit gains +1 Power until end of turn. …
Apollo, Bringer of Light
006/250 Epic
Major God — Spell Support
Passive - Harmonic Brilliance: The first time you cast a spell each turn, target friendly unit gains +1 Power until end of
turn.
Favor - Song of Glory: Gain 1 Favor whenever you cast a spell that targets a unit.
Invoke - Divine Inspiration: Cost 2 Favor. Target friendly unit gains +2 Power until end of turn and you draw a card.
“Through light, I reveal the path. Through song, I move the soul.”
Artemis, Mistress of the Hunt
007/250 Epic
Major God — Precision Removal
Passive - Hunter's Focus: The first time you deal non-combat damage to an enemy unit each turn, that unit gets -1 Power until end…
Artemis, Mistress of the Hunt
007/250 Epic
Major God — Precision Removal
Passive - Hunter's Focus: The first time you deal non-combat damage to an enemy unit each turn, that unit gets -1
Power until end of turn.
Favor - Seek the Prey: Gain 1 Favor whenever an enemy unit is destroyed by a non-Invoke source you control.
Invoke - Silver Arrow: Cost 2 Favor. Target enemy unit takes 3 arrow damage.
“By moonlight's grace, my arrow flies true.”
Dionysus, Lord of Revelry
008/250 Epic
Major God — Discard and Draw
Passive - Joy Unbound: Once per turn during your main phase, you may discard a card to draw a card. Favor - Festival of Ecstasy: …
Dionysus, Lord of Revelry
008/250 Epic
Major God — Discard and Draw
Passive - Joy Unbound: Once per turn during your main phase, you may discard a card to draw a card.
Favor - Festival of Ecstasy: Gain 1 Favor whenever you discard one or more cards.
Invoke - Bacchic Blessing: Cost 2 Favor. Each player discards a card, then draws a card.
“Life is meant to be celebrated, even at the edge of reason.”
Aphrodite, Heart of Desire
009/250 Epic
Major God — Charm Control
Passive - Captivating Presence: The first enemy unit that attacks you each turn gets -1 Power until end of turn. Favor - Heartswa…
Aphrodite, Heart of Desire
009/250 Epic
Major God — Charm Control
Passive - Captivating Presence: The first enemy unit that attacks you each turn gets -1 Power until end of turn.
Favor - Heartsway: Gain 1 Favor whenever an enemy unit attacks and deals no combat damage.
Invoke - Irresistible Command: Cost 2 Favor. Exhaust target enemy unit.
“Even war kneels when desire speaks.”
Zeus, King of Mount Olympus
010/250 Rare
Major God — Beginner Storm
Passive - Ruler's Presence: Once per turn, when you cast a Storm card, deal 1 lightning damage to target enemy unit. Favor - Call…
Zeus, King of Mount Olympus
010/250 Rare
Major God — Beginner Storm
Passive - Ruler's Presence: Once per turn, when you cast a Storm card, deal 1 lightning damage to target enemy
unit.
Favor - Call the Lightning: Gain 1 Favor whenever you cast a Storm card.
Invoke - Bolt of Zeus: Cost 1 Favor. Deal 1 lightning damage to any target.
“The lightning is my judgment.”
Hades, Keeper of Souls
011/250 Rare
Major God
Major God — Beginner Recursion
Passive - Soul Warden: The first time each turn a friendly unit is destroyed, heal 1 from your Major God. Favor - Claim the Souls…
Hades, Keeper of Souls
011/250 Rare
Major God
Major God — Beginner Recursion
Passive - Soul Warden: The first time each turn a friendly unit is destroyed, heal 1 from your Major God.
Favor - Claim the Souls: Gain 1 Favor whenever a unit enters a discard pile from play.
Invoke - Shadow's Grasp: Cost 2 Favor. Return target unit with cost 2 or less from your discard pile to your hand.
Athena, Owl of Wisdom
012/250 Rare
Major God
Major God — Foresee and Tactical Combat
Passive - Wise Counsel: Once per turn during your turn, you may Foresee 1. Favor - Strategic Mind: Gain 1 Favor whenever two frie…
Athena, Owl of Wisdom
012/250 Rare
Major God
Major God — Foresee and Tactical Combat
Passive - Wise Counsel: Once per turn during your turn, you may Foresee 1.
Favor - Strategic Mind: Gain 1 Favor whenever two friendly units survive combat.
Invoke - Guided Insight: Cost 2 Favor. Draw 1 card.
“Wisdom guides victory.”
Poseidon, Lord of Tides
013/250 Rare
Major God — Sea Midrange
Passive - Tide's Blessing: Sea units you control have +1 Health. Favor - Rise with the Waves: Gain 1 Favor whenever a Sea unit at…
Poseidon, Lord of Tides
013/250 Rare
Major God — Sea Midrange
Passive - Tide's Blessing: Sea units you control have +1 Health.
Favor - Rise with the Waves: Gain 1 Favor whenever a Sea unit attacks.
Invoke - Crashing Wave: Cost 2 Favor. Exhaust target enemy unit.
“The tides rise at my command.”
Hermes, Divine Messenger
014/250 Rare
Major God
Major God — Tempo
Passive - Fleet-Footed: The first unit you play each turn gains Swift. Favor - Quick Arrival: Gain 1 Favor whenever a unit attack…
Hermes, Divine Messenger
014/250 Rare
Major God
Major God — Tempo
Passive - Fleet-Footed: The first unit you play each turn gains Swift.
Favor - Quick Arrival: Gain 1 Favor whenever a unit attacks the turn it enters play.
Invoke - Sudden Departure: Cost 2 Favor. Return target unit to its owner's hand.
“No road is too long for a messenger of the gods.”
Ares, Spartan Champion
015/250 Uncommon
Major God
Major God — Simple Aggro
Passive - Battle Thirst: Attacking units you control get +1 Power while attacking. Favor - Blood for Glory: Gain 1 Favor whenever…
Ares, Spartan Champion
015/250 Uncommon
Major God
Major God — Simple Aggro
Passive - Battle Thirst: Attacking units you control get +1 Power while attacking.
Favor - Blood for Glory: Gain 1 Favor whenever combat destroys a unit.
Invoke - Warrior's Fury: Cost 2 Favor. Target unit gains +2 Power until end of turn.
“Honor is taken in battle.”
Demeter, Keeper of Harvests
016/250 Uncommon
Major God
Major God — Healing and Ramp
Passive - Bountiful Earth: During your Recovery Step, heal 1 additional damage from your Major God. Favor - Harvest Blessing: Gai…
Demeter, Keeper of Harvests
016/250 Uncommon
Major God
Major God — Healing and Ramp
Passive - Bountiful Earth: During your Recovery Step, heal 1 additional damage from your Major God.
Favor - Harvest Blessing: Gain 1 Favor whenever one or more friendly cards are healed.
Invoke - Seeds of Plenty: Cost 2 Favor. Ready one spent Essence card you control.
“From the earth, all life returns.”
Hephaestus, Master Blacksmith
017/250 Uncommon
Major God
Major God — Gear and Relics
Passive - Master Craftsman: The first Gear you play each turn enters attached to a unit and gives that unit +1 Health until end o…
Hephaestus, Master Blacksmith
017/250 Uncommon
Major God
Major God — Gear and Relics
Passive - Master Craftsman: The first Gear you play each turn enters attached to a unit and gives that unit +1 Health until end of turn.
Favor - Forged in Fire: Gain 1 Favor whenever Gear enters play under your control.
Invoke - Smith's Touch: Cost 2 Favor. Return target Gear card from your discard pile to your hand.
“The strongest weapons are born in flame.”
Hestia, Keeper of the Hearth
018/250 Common
Major God
Major God — Starter Healing
Passive - Hearth's Warmth: During your Recovery Step, heal 1 additional damage from your Major God. Favor - Comfort of Home: Gain…
Hestia, Keeper of the Hearth
018/250 Common
Major God
Major God — Starter Healing
Passive - Hearth's Warmth: During your Recovery Step, heal 1 additional damage from your Major God.
Favor - Comfort of Home: Gain 1 Favor whenever your Major God is healed.
Invoke - Hearth's Comfort: Cost 3 Favor. Heal 2 damage from your Major God.
“A protected flame can warm an entire world.”
Nike, Herald of Victory
019/250 Common
Major God
Major God — Starter Aggro
Passive - Victory's Spark: The first unit you play each turn gets +1 Power until end of turn. Favor - Single Champion: Gain 1 Fav…
Nike, Herald of Victory
019/250 Common
Major God
Major God — Starter Aggro
Passive - Victory's Spark: The first unit you play each turn gets +1 Power until end of turn.
Favor - Single Champion: Gain 1 Favor whenever you attack with exactly one unit.
Invoke - Victory's Swift: Cost 1 Favor. Target unit gains Swift until end of turn.
“Victory favors those bold enough to ranged for it.”
Pan, Wild Piper
020/250 Common
Major God
Major God — Starter Swarm
Passive - Wild Rhythm: The first Nature unit you play each turn gets +1 Health permanently. Favor - Forest Chorus: Gain 1 Favor w…
Pan, Wild Piper
020/250 Common
Major God
Major God — Starter Swarm
Passive - Wild Rhythm: The first Nature unit you play each turn gets +1 Health permanently.
Favor - Forest Chorus: Gain 1 Favor whenever you play your second unit in a turn.
Invoke - Piper's Call: Cost 1 Favor. Foresee 1, then you reveal the top card of your deck, if it is a Nature unit, put it into
your hand.
“The wild answers music before it answers kings.”
Basic Essence
021/250 Common
Essence
Essence — Resource
Produces 1 Basic Essence. Basic Essence may pay generic costs and may help pay costs of cards with any typed requirement, but it …
Basic Essence
021/250 Common
Essence
Essence — Resource
Produces 1 Basic Essence. Basic Essence may pay generic costs and may help pay costs of cards with any typed
requirement, but it cannot satisfy the required typed Essence itself.
“The gods answer through devotion.”
War Essence
022/250 Common
Essence
Essence — Resource
Produces 1 War Essence. War Essence may pay generic costs and may pay costs of cards requiring War. It cannot be spent to pay the…
War Essence
022/250 Common
Essence
Essence — Resource
Produces 1 War Essence. War Essence may pay generic costs and may pay costs of cards requiring War. It cannot
be spent to pay the cost of a card requiring a different typed Essence.
“The gods answer through devotion.”
Wisdom Essence
023/250 Common
Essence
Essence
Produces 1 Wisdom Essence. Wisdom Essence may pay generic costs and may pay costs of cards requiring Wisdom. It cannot be spent t…
Wisdom Essence
023/250 Common
Essence
Essence
Produces 1 Wisdom Essence. Wisdom Essence may pay generic costs and may pay costs of cards requiring
Wisdom. It cannot be spent to pay the cost of a card requiring a different typed Essence.
“The gods answer through devotion.”
Sea Essence
024/250 Common
Essence
Essence — Resource
Produces 1 Sea Essence. Sea Essence may pay generic costs and may pay costs of cards requiring Sea. It cannot be spent to pay the…
Sea Essence
024/250 Common
Essence
Essence — Resource
Produces 1 Sea Essence. Sea Essence may pay generic costs and may pay costs of cards requiring Sea. It cannot
be spent to pay the cost of a card requiring a different typed Essence.
“The gods answer through devotion.”
Underworld Essence
025/250 Common
Essence
Essence — Resource
Produces 1 Underworld Essence. Underworld Essence may pay generic costs and may pay costs of cards requiring Underworld. It canno…
Underworld Essence
025/250 Common
Essence
Essence — Resource
Produces 1 Underworld Essence. Underworld Essence may pay generic costs and may pay costs of cards requiring
Underworld. It cannot be spent to pay the cost of a card requiring a different typed Essence.
“The gods answer through devotion.”
Nature Essence
026/250 Common
Essence
Essence — Resource
Produces 1 Nature Essence. Nature Essence may pay generic costs and may pay costs of cards requiring Nature. It cannot be spent t…
Nature Essence
026/250 Common
Essence
Essence — Resource
Produces 1 Nature Essence. Nature Essence may pay generic costs and may pay costs of cards requiring Nature. It
cannot be spent to pay the cost of a card requiring a different typed Essence.
“The gods answer through devotion.”
Storm Essence
027/250 Common
Essence
Essence — Resource
Produces 1 Storm Essence. Storm Essence may pay generic costs and may pay costs of cards requiring Storm. It cannot be spent to p…
Storm Essence
027/250 Common
Essence
Essence — Resource
Produces 1 Storm Essence. Storm Essence may pay generic costs and may pay costs of cards requiring Storm. It
cannot be spent to pay the cost of a card requiring a different typed Essence.
“The sky answers in thunder.”
3
Gorgon Stalker
028/250 Uncommon
Nature
Creature — Monster, Gorgon
When this unit deals combat damage to a blocking unit, that unit gets -1 health permanently.
3
Gorgon Stalker
028/250 Uncommon
Nature
Creature — Monster, Gorgon
When this unit deals combat damage to a blocking unit, that unit gets -1 health permanently.
“Not every serpent-haired horror became a legend.”
6
Medusa, Cursed Gorgon
029/250 Mythic
Nature
Creature — Gorgon, Unique
Unique. When Medusa enters play, exhaust target enemy unit. Whenever Medusa deals damage to a unit, destroy that unit after comba…
6
Medusa, Cursed Gorgon
029/250 Mythic
Nature
Creature — Gorgon, Unique
Unique. When Medusa enters play, exhaust target enemy unit. Whenever Medusa deals damage to a unit, destroy
that unit after combat.
“One glance ended a thousand boasts.”
2
Hound of Hades
030/250 Common
Underworld
Creature — Hound
When this unit is destroyed, each player discards a card.
2
Hound of Hades
030/250 Common
Underworld
Creature — Hound
When this unit is destroyed, each player discards a card.
“It smells fear before blood.”
7
Cerberus, Gatekeeper of Hades
031/250 Mythic
Underworld
Creature — Hound, Unique
Unique. Guard 2. When Cerberus enters play, return up to one Underworld creature with cost 3 or less from your discard pile to yo…
7
Cerberus, Gatekeeper of Hades
031/250 Mythic
Underworld
Creature — Hound, Unique
Unique. Guard 2. When Cerberus enters play, return up to one Underworld creature with cost 3 or less from your
discard pile to your hand.
“No soul passes the gate twice without permission.”
2
Satyr Reveler
032/250 Common
Nature
Creature — Satyr
When this unit enters play, discard a card then draw a card.
2
Satyr Reveler
032/250 Common
Nature
Creature — Satyr
When this unit enters play, discard a card then draw a card.
“Joy often arrived with hooves.”
2
Harpy Scout
033/250 Common
Nature
Creature — Harpy
Flying.
2
Harpy Scout
033/250 Common
Nature
Creature — Harpy
Flying.
“The warning came on dirty wings.”
3
Thessalian Centaur Archer
034/250 Common
Nature
Creature — Centaur
Ranged.
3
Thessalian Centaur Archer
034/250 Common
Nature
Creature — Centaur
Ranged.
“The arrow reached where hooves could not.”
2
Hoplon Guard
035/250 Common
War
Creature — Soldier
Guard 1.
2
Hoplon Guard
035/250 Common
War
Creature — Soldier
Guard 1.
“A raised shield can hold a line.”
3
Bronze Hoplite
036/250 Common
War
Creature — Soldier
When this unit blocks, it gets +1 Health until end of turn.
3
Bronze Hoplite
036/250 Common
War
Creature — Soldier
When this unit blocks, it gets +1 Health until end of turn.
“Bronze remembers every impact.”
5
Labyrinth Minotaur
037/250 Uncommon
War
Creature — Monster, Minotaur
Guard 1. When this unit blocks, it deals 1 crushing damage to the attacking unit before combat damage.
5
Labyrinth Minotaur
037/250 Uncommon
War
Creature — Monster, Minotaur
Guard 1. When this unit blocks, it deals 1 crushing damage to the attacking unit before combat damage.
“The maze gave the beast patience.”
6
Minotaur of Knossos
038/250 Epic
War
Creature — Monster, Unique
Unique. Overwhelm. When this unit attacks, defending player must block it if able.
6
Minotaur of Knossos
038/250 Epic
War
Creature — Monster, Unique
Unique. Overwhelm. When this unit attacks, defending player must block it if able.
“At the heart of the maze, hunger learned anger.”
4
Cyclops Stonehurler
039/250 Common
War
Creature — Giant
When this unit attacks, deal 1 crushing damage to target blocking unit.
4
Cyclops Stonehurler
039/250 Common
War
Creature — Giant
When this unit attacks, deal 1 crushing damage to target blocking unit.
“A boulder is a very honest argument.”
4
Cyclops Forgehand
040/250 Uncommon
War
Creature — Giant, Smith
This unit gains +1 Health for each piece of Gear attached to it.
4
Cyclops Forgehand
040/250 Uncommon
War
Creature — Giant, Smith
This unit gains +1 Health for each piece of Gear attached to it.
“Even monsters know craft.”
3
Pegasus Charger
041/250 Uncommon
Storm
Creature — Beast, Pegasus
Flying, Swift.
3
Pegasus Charger
041/250 Uncommon
Storm
Creature — Beast, Pegasus
Flying, Swift.
“Hooves struck air like thunder.”
2
Pegasus Foal
042/250 Common
Storm
Creature — Beast, Pegasus
Flying.
2
Pegasus Foal
042/250 Common
Storm
Creature — Beast, Pegasus
Flying.
“Even young wings can carry hope.”
4
Hydra Spawn
043/250 Uncommon
Nature
Creature — Hydra
At the start of your turn, heal 1 additional damage from this unit.
4
Hydra Spawn
043/250 Uncommon
Nature
Creature — Hydra
At the start of your turn, heal 1 additional damage from this unit.
“The neck was only the beginning.”
8
Lernaean Hydra
044/250 Mythic
Nature
Creature — Hydra, Unique
Guard 1. Unique. When this unit takes combat damage and survives, it gains +1 max Health permanently, then heals all damage from …
8
Lernaean Hydra
044/250 Mythic
Nature
Creature — Hydra, Unique
Guard 1. Unique. When this unit takes combat damage and survives, it gains +1 max Health permanently, then heals all damage from it.
“Cut one head, and the swamp laughed.”
6
Chimera of Lycia
045/250 Epic
Nature
Creature — Monster, Chimera
When this unit enters play, deal 2 fire damage to target unit.
6
Chimera of Lycia
045/250 Epic
Nature
Creature — Monster, Chimera
When this unit enters play, deal 2 fire damage to target unit.
7
Nemean Lion
046/250 Rare
Nature
Creature — Beast, Unique
Unique. Damage dealt to this unit by units with Power 3 or less is reduced to 0.
7
Nemean Lion
046/250 Rare
Nature
Creature — Beast, Unique
Unique. Damage dealt to this unit by units with Power 3 or less is reduced to 0.
“No blade found a path through its hide.”
3
Siren of the Rocks
047/250 Uncommon
Sea
Creature — Siren
When this unit blocks, the attacking unit gets -1 Power until end of turn.
3
Siren of the Rocks
047/250 Uncommon
Sea
Creature — Siren
When this unit blocks, the attacking unit gets -1 Power until end of turn.
“The song arrived before the stones.”
4
Siren Songweaver
048/250 Rare
Sea
Creature — Siren
Activated - Exhaust this unit: Target enemy unit cannot attack during its controller's next turn.
4
Siren Songweaver
048/250 Rare
Sea
Creature — Siren
Activated - Exhaust this unit: Target enemy unit cannot attack during its controller's next turn.
“The sailor forgot the war.”
4
Aegean Ketos
049/250 Common
Sea
Creature — Sea Monster
This unit gets +1 Health while a Location is active.
4
Aegean Ketos
049/250 Common
Sea
Creature — Sea Monster
This unit gets +1 Health while a Location is active.
“The coastline moved.”
7
Ketos of Aethiopia
050/250 Rare
Creature — Sea Monster
When this unit attacks, exhaust target enemy unit.
7
Ketos of Aethiopia
050/250 Rare
Creature — Sea Monster
When this unit attacks, exhaust target enemy unit.
“Every shore keeps a sacrifice in its stories.”